Serious Games: Are you serious?

  • Tuesday, May 14, 2013
  • part 1
  • part 2
  • part 3


  • Christophe Reverd, Vitrine Technologie Éducation


  • Hubert Lalande, CFORP (Centre Franco-Ontarien de Ressources Pédagogiques)
  • Emmanuelle Erny Newton, CFORP
  • Mireille Leblanc, CFORP

The concept of a serious game in education has been “interpreted” in various ways, giving rise to many very different games -so much so that it is increasingly difficult to figure out what a serious game is. How do you efficiently devise a game with a specific educational content in mind? What are the challenges a multidisciplinary team will face in order to produce a good serious game? How can a serious game present educational content in a way that no other educational resource can?

Starting with the empirical concept of “game”, we will first aim at defining what an educational game is -and is not. Then we will move on to examples of serious games which epitomize how good game mechanics can serve in a unique way a specific educational content. We’ll finally present a recent serious game made by the CFORP: My Personal GPS. The making of this game will be an occasion to identify the successes and challenges faced by a multidisciplinary team in such a project, including conceptualizing content, organizing the workflow… And speaking the same “educational language”!

APOP activities designed for higher education institutions are financially supported by the ministère de l‘Éducation et de l’Enseignement supérieur.

APOP activities are promoted by ProfWeb.

APOP’s Newsletter is supported by Dialog Insight