Online Kiosk

Gamification: When Learning Becomes a Serious Game

  • Tuesday, November 14, 2017
  • part 1
  • part 2


  • Marie-Andrée- Dion-Gauvin, Technopedagogue, APOP
  • Sophie Poudrier, Project manager, APOP

Why should we consider the use of gamification and serious games in education? How can it be implemented in your classroom? This flipped activity replicates the flipped classroom model which means you need to watch two short videos on YouTube to be ready to talk about gamification with us.

Gamification in Education (5:18 min)

Using Gamification in Teaching and Learning @ Sparsholt College (9:03 min)

APOP activities designed for higher education institutions are financially supported by the ministère de l‘Éducation et de l’Enseignement supérieur.

APOP activities are promoted by ProfWeb.

APOP’s Newsletter is supported by Dialog Insight