Net Talk

Educational video games for higher education

  • Thursday, April 22, 2010
  • part 1
  • part 2
  • part 3
  • part 4


  • Marielle Beauchemin, APOP


  • René St-Pierre,

This conference presents specific examples of educational video games that can be applied to higher education. It will also shortly present a method that provides tools and assistance to teachers in the complex process of conceptualizing educational video games.

This summary presentation is the window display of René St. Pierre’s research for his doctoral thesis. It consists of four capsules that describe the potential of educational video games while presenting the theoretical and practical concepts that are pre-requisites to understand and practice multimedia design >The presentation will also include a glossary, examples, and practical links.

René Saint-Pierre has been developing and applying a research/design methodology involving digital technologies for more than twenty years. In 1999, he completed his Masters in Communications at UQAM with an interactive multimedia project on the life and work of sculptor Armand Vaillancourt. In 2007, he obtained a Doctorate in Art Studies and Practices from the UQAM School of Visual and Media Arts.

René Saint-Pierre has also taught design and multimedia development and production techniques at the college and university level for 8 years. He is currently involved in post-doctoral studies to further develop and share his research hypotheses with the international community of researchers and practitioners working in the emerging field of serious games.

APOP activities designed for higher education institutions are financially supported by the ministère de l‘Éducation et de l’Enseignement supérieur.

APOP activities are promoted by ProfWeb.

APOP’s Newsletter is supported by Dialog Insight